Role: Artist and Designer. Designed all of the levels and puzzles in the game. Worked closely with my teammate to create puzzle gameplay mechanics. Prototyped early puzzle mechanics using Unity and C#.
Interview & Walkthrough:
Amelia vs. the Marathon
Role: Artist and Designer. Worked closely with my teammate to design the gameplay mechanics.
Crush (Global Game Jam, 2013). Responsible for concept and mechanics. Worked closely with programmer to create the game (peer programmed!)
Constellations (Ludum Dare, Dec 2014). Responsible for all.