Color Thief
Role: Artist and Designer. Designed all of the levels and puzzles in the game. Worked closely with my teammate to create puzzle gameplay mechanics. Prototyped early puzzle mechanics using Unity and C#.
Gameplay Summary:
Design Brainstorming:
Amelia vs. the Marathon
Role: Artist and Designer. Worked closely with my teammate to design the gameplay mechanics.
Gameplay:
Game Jams
Crush (Global Game Jam, 2013). Responsible for concept and mechanics. Worked closely with programmer to create the game (peer programmed!)
Constellations (Ludum Dare, Dec 2014). Responsible for all.
You must be logged in to post a comment.