Design

Color Thief

Role: Artist and Designer. Designed all of the levels and puzzles in the game. Worked closely with my teammate to create puzzle gameplay mechanics. Prototyped early puzzle mechanics using Unity and C#.

Gameplay Summary:

Interview & Walkthrough:

Design Brainstorming:

Amelia vs. the Marathon

Role: Artist and Designer. Worked closely with my teammate to design the gameplay mechanics.

Gameplay:

 

Game Jams

Crush (Global Game Jam, 2013). Responsible for concept and mechanics. Worked closely with programmer to create the game (peer programmed!)

Killscreen Article

Constellations (Ludum Dare, Dec 2014). Responsible for all.