Resume

Cat Musgrove

3D Animator

Austin, TX 

Catherine.Musgrove[at]gmail[dot]com

EXPERIENCE

Rooster Teeth, Austin, TX– Contract Animator

JANUARY 2017

CREDITS:

RWBY Season 4

  • Animated characters and props in Maya. Character animation was a mixture of working from mocap data, animation libraries, and keyframe animation.

Trouble Impact, LLC, Austin, TX – Co-Founder

WWW.TROUBLEIMPACT.COM

APRIL 2012 – PRESENT

GAMES:
Color Thief (PC): Jan 2013 – Present, Artist, Designer
WWW.COLORTHIEFGAME.COM

  • Created all of the 3D assets for the game (characters, props and environments) in 3Ds Max.
  • Created a robust animation set for the main character, and posed several other characters to use as environment art. Character rigging was done through a mix of Biped and CAT.
  • Designed all of the levels and puzzles in the game. Worked closely with my teammate to create puzzle gameplay mechanics.
  • Playtested levels extensively at conventions and local events, and adjusted puzzles based on observations.
  • Prototyped early puzzle mechanics using Unity and C#.

Color Thief: Coloring Book (PC): Jan 2013 – Dec 2016, Artist, Designer
WWW.COLORTHIEFGAME.COM/COLORINGBOOK

  • The Coloring Book is a companion sandbox game to Color Thief, so all of the mechanics and assets overlap, although the puzzles have been removed.
  • Created additional UI design for the Photo Mode.
  • Created several animated banner ads in Google Web Designer.

Amelia vs. the Marathon (iOS, Android): Apr 2012 – Jan 2013, Artist, Designer

  • Designed and created all of the 3D assets for the game (characters, props, effects and environments) in 3Ds Max. Character rigging was done through Biped.
  • Worked closely with my teammate to design the gameplay mechanics/

 

Vicarious Visions, Albany, NY – Animator

SEPTEMBER 2007 – APRIL 2012


GAMES:
Skylanders: Swap Force (360/PS3/WiiU): Feb 2011 – Apr 2012, Animator

  • Character and mechanical prop animation. Primarily focused on minions and mini-bosses.
  • Character rigging and skinning (3Ds Max Biped).

 

Guitar Hero 7 (360/PS3) – Cancelled: Aug 2010 – Feb 2011, Cinematic Team

  • Show choreography. Worked to create song visuals from a bank of character and camera animations.
  • Cinematic team brainstorming and prototyping. Created animatics of  events to play during song progression.

 

DJ Hero (3DS) – Cancelled: Aug 2009 – Aug 2010, Lead Animator

  • Show director. Created in-game cameras, prototyped and set the direction of a show style which differed dramatically from the console games and matched music much more closely.
  • Character animation from keyframe and mocap. Worked with engineers to create a music-driven character animation system.
  • Character rigging & skinning. Worked with character modelers closely to make characters deform better.

 

Marvel Ultimate Alliance 2 (360/PS3): Mar 2008 – Aug 2009, Animator

  • Responsible for character animation on the AI team. Tasks included creating keyframe animations, as well as repurposing existing animations to create full animation sets within strict time constraints.
  • Character rigging & skinning (3Ds Max Biped).
  • Documented several step-by-step technical processes, such as prop bolting and how to use the in-game communication system to call and view animations.

 

James Bond: Quantum of Solace (DS): Jan 2008 – Mar 2008, Animator

Kung Fu Panda (DS): Sep 2007 – Jan 2008, Animator

  • Character and prop animation.

 

EDUCATION

Ringling School of Art & Design, Sarasota, FL
BFA in Computer Animation

SEPTEMBER 2003 – MAY 2007

SOFTWARE

Autodesk 3D Studio Max, Autodesk Maya, Adobe Photoshop, Adobe Premiere Pro, Unity

ORGANIZATIONS

ATX Game Dev Calendar
Organizer, Austin, TX

OCTOBER 2014 – PRESENT

 

Online resource for local game developers. Public calendar of all local game development events in Austin. I maintain the calendar, Twitter account (@ATXGameDevCal) and Facebook group.

 

Austin Indies: Coffee Coworking
Organizer, Austin, TX

APRIL 2014 – PRESENT

 

Local meetup for work-at-home indie devs who want to work together once a week.